// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

1500 waitEmptyRow 4

0 create orangeCrestCharger right 50 cutAcrossReflectAndUpRow4 180 1.3 4 6
0 create orangeCrestCharger left 50 cutAcrossReflectAndUpRow4 invert 0 1.3 4 5
16 create greenBuzzGuard right 50 cutAcrossReflectAndUpRow4 180 1.3 4 7
0 create redCrestDiver left 50 cutAcrossReflectAndUpRow4 invert 0 1.3 4 4
16 create greenBuzzGuard right 50 cutAcrossReflectAndUpRow4 180 1.3 4 8
0 create redCrestDiver left 50 cutAcrossReflectAndUpRow4 invert 0 1.3 4 3
16 create greenBuzzGuard right 50 cutAcrossReflectAndUpRow4 180 1.3 4 9
0 create redCrestDiver left 50 cutAcrossReflectAndUpRow4 invert 0 1.3 4 2
16 create greenBuzzGuard right 50 cutAcrossReflectAndUpRow4 180 1.3 4 10
0 create redCrestDiver left 50 cutAcrossReflectAndUpRow4 invert 0 1.3 4 1
16 create greenBuzzGuard right 50 cutAcrossReflectAndUpRow4 180 1.3 4 11
0 create redCrestDiver left 50 cutAcrossReflectAndUpRow4 invert 0 1.3 4 0
